I spent countless hours of my wasted youth playing Qix for the original Nintendo. Much like Tetris it had an oddly soothing quality (due in no small part to the sound design) punctuated by periodic moments of white knuckle tension when you were about to lose. The game mechanic was all about drawing little boxes to quarantine off areas populated by erratically moving enemies. You were safe as long as you were not drawing, but if an enemy touched you as you were drawing one of these boxes you would lose a life.
This video tells you everything you need to know about this NES classic
Qix Neo is an interesting spin on this old favorite of mine. There is a timer counting down to keep you from camping out too long looking for an optimal opportunity to draw lines, there are way more enemies on the screen at a given moment, and every level has a new one with a new random movement pattern. Projectiles from enemies are a major concern in this game and did not exist in the previous installment. The sound design, although radically different, is just as satisfying as the original. Death rays sound the way that death rays ought to. This is not as relaxing to play as the original, but just as much fun.
This video shows some game play of Qix Neo and tells a bit of its history.
I give this game 4.5
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